Initialize engine version: 5.5.2f1 (3829d7f588f3)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GT 620M (ID=0x1140)
    Vendor:   NVIDIA
    VRAM:     979 MB
    Driver:   21.21.13.7849
Begin MonoManager ReloadAssembly
Platform assembly: E:\Bowling\Bowling\Builds\Bowling_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Bowling\Bowling\Builds\Bowling_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Bowling\Bowling\Builds\Bowling_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Bowling\Bowling\Builds\Bowling_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Bowling\Bowling\Builds\Bowling_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Bowling\Bowling\Builds\Bowling_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Bowling\Bowling\Builds\Bowling_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\Bowling\Bowling\Builds\Bowling_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\Bowling\Bowling\Builds\Bowling_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading E:\Bowling\Bowling\Builds\Bowling_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.124 seconds
Platform assembly: E:\Bowling\Bowling\Builds\Bowling_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Bowling\Bowling\Builds\Bowling_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1200 60Hz; virtual: 3286x1200 at -1366,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Cooking::cookConvexMesh: user-provided hull must have less than 256 vertices!
 
(Filename: ..\..\PhysXCooking\src\Cooking.cpp Line: 273)

Failed to create Convex Mesh from source mesh "bowling". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
 
(Filename:  Line: 54)

UnloadTime: 1.592034 ms
[Singleton] Using instance already created: Panel (1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Singleton] An instance of GameStateManager is needed in the scene, so '(singleton) GameStateManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Singleton] Using instance already created: Controllers
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 7c4 -> priority: 1 
