Initialize engine version: 4.7.2f1 (a7fe7b7f3d1f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 21.21.13.4201]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     2271 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: H:\WAKACJE 2017\FIZYKA\Car game\Car Game\Car Game_Data\Managed\UnityEngine.dll (this message is harmless)
Loading H:\WAKACJE 2017\FIZYKA\Car game\Car Game\Car Game_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: H:\WAKACJE 2017\FIZYKA\Car game\Car Game\Car Game_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading H:\WAKACJE 2017\FIZYKA\Car game\Car Game\Car Game_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: H:\WAKACJE 2017\FIZYKA\Car game\Car Game\Car Game_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading H:\WAKACJE 2017\FIZYKA\Car game\Car Game\Car Game_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.072 seconds
desktop: 1440x900 60Hz; virtual: 2720x1026 at 0,-126
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

Platform assembly: H:\WAKACJE 2017\FIZYKA\Car game\Car Game\Car Game_Data\Managed\System.Core.dll (this message is harmless)
