using UnityEngine;
using System.Collections;

public class CarCheckpoint : MonoBehaviour {

	public Transform[] checkPointArray; // Tablica checkpointów
	public static int currentCheckpoint = 0;
	public static int currentLap = 0;
	public static Vector3 startPos;
	public static Quaternion startRot;
	
	void  Start (){
		startPos = transform.position;
		startRot = transform.rotation;
	}
}